Hand of the Week, 4/11/96
by Rowen Bell
This week's hand is modified from a hand which arose last
Saturday game at the International House bridge club.
Your hand is S: KT5 H: 642 D: AJT97 C: AK. Your right-hand
opponent dealt and opens the bidding with 1H. You can't make a takeout
double on this shape, and you can't overcall 1NT without a heart stopper,
so you overcall 2D. Left-hand opponent makes a negative double (showing
some values and length in the unbid suits), your partner passes, and your
right-hand opponent bids 2H. You pass, and your left-hand opponent bids
2NT, which becomes the final contract.
Partner obediently leads a diamond -- the five, in fact -- and
dummy hits the table:
Dummy
S: QT6
H: AQJT84
D: K6
C: Q3
You
S: KT5
H: 962
D: AJT97
C: AK
It's often a good idea to think about the hand while dummy is
being tabled. Are you defeating this contract? If things go well,
it looks like you will be able to take four diamonds and two clubs.
However, if declarer has the king of hearts and the ace of spades,
he will be able to take eight top tricks -- six hearts, a spade, and
a diamond. Defenders should always think positively, so you should
assume that partner will have one of those two key cards; based on the
bidding, partner is most likely to have the king of hearts.
To make sure that you defeat the contract, there are a number of
things you need to do -- subtleties. Let's go through them one by one:
-
PLAY TO TRICK ONE. Try to visualize declarer's diamond holding.
Since he bid 2NT, he certainly has the guarded queen. Partner's lead
of the five is most likely high from 5x, so declarer probably has
Q8xx. If declarer plays dummy's king, you will of course win the ace;
but what if dummy plays low? If you play the ace, declarer will now have
two diamond stoppers; hence you should play the nine in this case (play
the lower from touching cards), tempting declarer to take his diamond
trick while your partner still has a diamond.
- THE EARLY PLAY. Suppose that declarer ducks from both hands on trick
one, so that your nine holds the trick. Clearly on trick two you should
kill the diamond king with your ace. What should you do on trick three?
Your partner will hopefully get in with the king of hearts, but he
won't have any diamonds left at that point, so it is imperative that
knows to lead a club when he gets in. One way of letting him know this
is to play the *king of clubs* at trick three. Once this wins the
trick, partner will know that you hold the ace of clubs, and so he
will lead a club if he gets in. After the king of clubs holds, you will
of course drive out declarer's queen of diamonds.
- OTHER OPTIONS. If you didn't find the play of the club king on trick
three, there are other ways you can tell partner to lead a club when
he gets in.
- DIAMOND CARDING. Since the nine won the first trick, partner
can assume once declarer wins the queen that you have both
the ten and the jack, as otherwise declarer would not have
let your nine hold. Consequently, partner can read a
suit preference message out of the third diamond you play.
You are known to have both the ten and jack, so you'd play
the jack if you wanted a spade return, and the ten if you
wanted a club return.
- HEART CARDING. Consider the heart position. Declarer most
likely has a singleton, so hopefully partner has Kxx; even
if partner has only Kx, your count signal in hearts will
never affect his choice of plays. Therefore, instead of giving
count in hearts, you can play your hearts in such a way so
as to give suit preference, Playing the nine, then the six,
then the two would tell partner that you like the higher suit,
spades; playing your hearts in the reverse order tells him
that you like clubs.
The complete hand:
S: 432
H: K73
D: 54
C: 76542
S: AJ98 S: QT6
H: 5 H: AQJT84
D: Q832 D: K6
C: JT98 C: Q3
S: K75
H: 962
D: AJT97
C: AK
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